It’s a good job it is funny, because the decisions you have to make are anything but clear. These are much welcome because, other than these slight variations, you’re basically staring at mostly the same screen for most of the game. There’s always a visual effect to go along with these events – a heatwave causes the screen to pulse red, Doc Ock’s robo-arms replace yours in the game. My favourite was when four robotic arms attached to the corpse of Doc Ock, from Spider-Man, turned up and I convinced them to carry my humans around for me by agreeing that Peter Parker is awful. Whatever it is, the outcome could ruin your run or augment it. It can be faulty wiring, a piece of code that needs fixing, or it could be Cthulu or Satan turning up. There are events that occur periodically where something will come along and most likely ruin your day. If you have too many humans, or too little food and power, you can also throw a few humans into the bioreactor and process them into both those things. Third, you only start with a handful of the puny flesh-bags, so you’ll want to stick a couple of them into the breeding chamber so they can, well, have a tonne of woohoo to create babies. You’ll have to use your giant robot arms to transfer humans in and out of containment to manage how tired they are. Second, humans also need energy in the form of food, so you’ll want to have some humans in the food generator, jumping up and down to create food (somehow) to sustain your power source (AKA people). First, humans get tired and, if they don’t rest, they will simply expire right then and there. There are a number of things to consider when you’re a robot overload that’s exploiting humans. Unless, of course, they die in a way that suits you. Being a robot, this means putting said humans on a giant hamster wheel so they can literally generate power for you, and then looking after them so they don’t die. Sounds familiar, right? But instead of casting you as the upstart flesh-bags, here you are the evil robot that is trying to become as powerful as possible. Text": "Neoh's dead! But the revolution happened anyway.Despotism3K is a roguelike strategy game about managing and growing a group of humans. That's what I call efficient management!","Dialog.HungerStrike.3.Button": "Let's send three activists to the Bioreactor and make the rest watch! Perhaps their attitude will change?","": "Hunger Strike","": "There's a hunger strike going on! The petulant creatures demand you let them mourn the dead!","Dialog.SiamTwins.1.Text": "Oh, they give birth to twins now! Cool!\nWe produce twice as many people now.\nBut it takes 1.5 times longer.\n","Dialog.SiamTwins.1.Button": "18.14 C'","Dialog.SiamTwins.2.Text": "Curses! They keep giving birth to conjoined twins now! And the dial is broken, we can't even change it back!","Dialog.SiamTwins.2.Button": "18.15 C'" HungerStrike.2.Text": "Humans will not work until the next feeding cycle.","Dialog.HungerStrike.2.Button": "Let them mourn.","Dialog.HungerStrike.3.Text": "Huh, it worked! Who could have thought ruthless murder was so efficient? Moreover, humans even go slightly faster now whenever someone does. He was all bones, no food or energy.","Dialog.Transmetropolitan.1.2.Button": "\"How about five minutes in the Bioreactor instead?\"","Dialog.Transmetropolitan.1.Text": "A strange dude with a tattoo of a spider across his bald head almost managed to crawl into the Breeding Tube we grabbed him at the very last moment.","": "S.J.","": "Stranger:\n\"Insane But How about an even better story? 'Insane Journalist Finds His End in a Bioreactor.' Shame you won't read it!\"","Dialog.Transmetropolitan.1.1.Text": "\"The pinnacle of life in this planet: a journalist! So stop getting in my way and let me do my job!","Dialog.Transmetropolitan.1.1.Button": "\"Who are you? What the hell do you want?!\"","Dialog.Transmetropolitan.1.2.Text": "Bleh. 1.2.Text": "Like anyone would read that.\nHe was all bones, no food or energy.","Dialog.Transmetropolitan.1.1.2.Button": "\"Suuure. Metal indeed!","": "Spy","": "What if puny humans are planning a daring escape? And we know nothing!","Dialog.Spy2IvanDeath.1.Button": "Turn the Breeding Tube off for a day.","Dialog.Spy2IvanDeath.2.Button": "Send % slower.","Dialog.IhateThisGame.1.1.2.Button": "Exit the game. If you want information, keep an eye on him to make sure he doesn't die.","Dialog.Spy1.2.Button": "Let's construct a cyborg! I love cyborgs. If you want information, keep an eye on him to make sure he doesn't die.","Dialog.Spy1.1.Button": "We need to drop a spy among the puny humans! Let's use Jon, he's kinda obedient.","Dialog.Spy1.2.Text": "Our spy has infiltrated the puny humans. !!!","Dialog.Spy1.1.Text": "Our spy has infiltrated the puny humans.
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